Who says a game has to be noisy or raucous in order to be fun? The quiet game challenges competitors to be the quietest, the longest. This game follows in the childhood (and yes, childish) tradition of the back-and-forth argument ("Did not. Did too. Did not," and so on). The exception is that each time someone says "did not" or "did too," it has to be stated softer and take a little longer to utter than the person who went previously. The idea is to say it so softly that the other person completely misses it, at which time you've won. Loud outbursts automatically lose the game for whoever makes them [source: BBC].
To find out how to banish the words "Are we almost there yet?" from your kids' vocabulary, read the next page.